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Guarded Treasure →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Spell | - | - | - | - | - |
Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. | |||||
password:17052477 | |||||
Average Rating Score | 2.5(22) |
- Card Info
- Card Reviews (22 rating scores)
- Decks with Guarded Treasure (12 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Guarded Treasure" card reviews and rating scores
2.5(22) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
45% | (10) | ||
54% | (12) |
ねこーら
2020/08/06 1:14
2020/08/06 1:14
Comprehensive evaluation: Since the cost and return do not match, it depends on how much the cost can be reduced.
If you don't want to increase the normal draw to 2 cards, you can link "Knightmare Unicorn" and "Knightmare Cerberus" together.
It's not easy to discard 5 cards and keep this card.
Discarding 《Ojamagic》or 《Hysteric Sign》, or using the hand earned with them as a cost is tough.
The effect can be used with "Danger!"
You might be able to earn an add if you use a card like Tethys, Goddess of Light that triggers a draw and draws more.
If you don't want to increase the normal draw to 2 cards, you can link "Knightmare Unicorn" and "Knightmare Cerberus" together.
It's not easy to discard 5 cards and keep this card.
Discarding 《Ojamagic》or 《Hysteric Sign》, or using the hand earned with them as a cost is tough.
The effect can be used with "Danger!"
You might be able to earn an add if you use a card like Tethys, Goddess of Light that triggers a draw and draws more.
サンパイ
2020/06/06 8:20
2020/06/06 8:20
It is written that it looks strong at first glance, but the cost is ridiculously heavy.
What does it mean to finally get your money back in the 4th draw phase?
What does it mean to finally get your money back in the 4th draw phase?
A〜リアン
2018/12/31 11:31
2018/12/31 11:31
If you keep it up, you'll get 2 draws every turn!? (looking away from the cost)
At least if the cost was 4, the evaluation would have risen a little more, but if it was 5... where would it be used if it was the first?
At least if the cost was 4, the evaluation would have risen a little more, but if it was 5... where would it be used if it was the first?
シエスタ
2018/08/31 16:56
2018/08/31 16:56
The cost is too heavy and the risk is too high.
You can procure the cost stably, and like Noid, he mainly moves with GY.
You can procure the cost stably, and like Noid, he mainly moves with GY.
ルイ
2018/03/27 19:26
2018/03/27 19:26
It's too strong...! If you protect it even if you run out of cards in your hand, it's a power card that gives you 2 hand add cards that are reminiscent of the pot of greed every turn!!
The hand cost is also combined with his GY use card, so it's even worse.
It's a card that's barely banned.
There is no such thing (half-gire)
Now, with the advent of the card "Knightmare Unicorn", the position is even more dangerous...
In the first place, it's obvious which is easier if you aim for a mutual link after deploying a large number of cards from the EX Deck while playing solitaire, or this card that will be in the main.
Due to the change in rules, there is no precedent draw, so even if it is in the first hand, it cannot be activated...
It's not a hard-to-handle story, but it's a fact that you can get ads that you can't ignore if you actually protect it.
In reality, it takes too long to recover the hand cost, and it's easy to remove...
It would be better to have some hand trigger cockroach-san do his best.
The hand cost is also combined with his GY use card, so it's even worse.
It's a card that's barely banned.
There is no such thing (half-gire)
Now, with the advent of the card "Knightmare Unicorn", the position is even more dangerous...
In the first place, it's obvious which is easier if you aim for a mutual link after deploying a large number of cards from the EX Deck while playing solitaire, or this card that will be in the main.
Due to the change in rules, there is no precedent draw, so even if it is in the first hand, it cannot be activated...
It's not a hard-to-handle story, but it's a fact that you can get ads that you can't ignore if you actually protect it.
In reality, it takes too long to recover the hand cost, and it's easy to remove...
It would be better to have some hand trigger cockroach-san do his best.
備長炭18
2018/03/23 15:40
2018/03/23 15:40
First of all, the activation conditions are very strict, requiring a hand cost of 5 cards. At this point, it's simply a 6:2 exchange, but in the second half, because of the 2 normal draws, he's a Continuous Spell, and if chain cycled, it's possible to end up with a disastrous 6:0 exchange. You can even consider gender.
Personally, I have the impression that this is more difficult to use than Mystical Cards of Light, which has similar effects.
Personally, I have the impression that this is more difficult to use than Mystical Cards of Light, which has similar effects.
ゆくら
2016/01/27 17:14
2016/01/27 17:14
It's too difficult to activate in the first place before the effect
It's an effect that can be aimed especially at the first attack, but it's too dangerous a card that can't be removed until the lost ad is recovered.
As for how to use it to send his hand to her GY, the condition that he discards 5 cards is too strict and it's a card that will rot.
To be honest, I'm glad I didn't turn this into an OCG.
It's an effect that can be aimed especially at the first attack, but it's too dangerous a card that can't be removed until the lost ad is recovered.
As for how to use it to send his hand to her GY, the condition that he discards 5 cards is too strict and it's a card that will rot.
To be honest, I'm glad I didn't turn this into an OCG.
アルバ
2015/05/25 8:29
2015/05/25 8:29
It's a tight condition that can't be activated unless it's about the first attack.
In order to make up for the loss, it is necessary to take two turns, and you must endure the overwhelming ad difference that you put on yourself during that time.
Even in the first two draws, it is necessary to hold out the opponent's turn once.
In the first place, if Psych is shot at the time of activation, it will be completely over...
The sound of 2 draws every turn is attractive, but it takes a tremendous amount of effort to use it.
Actually, it is better to earn ads by other means than doing this.
As others have said, 《Final Destiny》is better because it has the same cost but still has a fast effect.
In order to make up for the loss, it is necessary to take two turns, and you must endure the overwhelming ad difference that you put on yourself during that time.
Even in the first two draws, it is necessary to hold out the opponent's turn once.
In the first place, if Psych is shot at the time of activation, it will be completely over...
The sound of 2 draws every turn is attractive, but it takes a tremendous amount of effort to use it.
Actually, it is better to earn ads by other means than doing this.
As others have said, 《Final Destiny》is better because it has the same cost but still has a fast effect.
かのん
2015/05/23 10:59
2015/05/23 10:59
Due to the influence of the new rules, it became impossible to activate the first hand, and it was too late...
If it is destroyed, it will be a situation where you can't even look at it...
If it is destroyed, it will be a situation where you can't even look at it...
ラギアの使徒
2015/05/09 13:30
2015/05/09 13:30
It requires an intense cost of 5 cards in your hand, but you will be able to draw 2 cards every turn. However, in the current environment where it is becoming difficult to maintain permanent cards, it is not easy to recover even the cost. Even if you use Effect Monsters that activate when sent to GY to reduce add loss, how many reasons do you have to use this card?
えいてぃ
2014/07/10 15:11
2014/07/10 15:11
Boost draw with the same activation conditions as Final Destiny.
However, like Final Destiny, the activation cost is not odd. Furthermore, it takes 3 turns to recover the lost ad, and since this card is his Continuous Spell, it is quite easy to crack. In the first place, even the first two draws will not be possible if you are chain cycled.
For the time being, it may be possible to use cards that can be activated by discarding cards to make up for the lost add, or to compress the Deck at high speed, but I still think that Final Destiny is better for such an effect. I wonder if it's just me.
However, like Final Destiny, the activation cost is not odd. Furthermore, it takes 3 turns to recover the lost ad, and since this card is his Continuous Spell, it is quite easy to crack. In the first place, even the first two draws will not be possible if you are chain cycled.
For the time being, it may be possible to use cards that can be activated by discarding cards to make up for the lost add, or to compress the Deck at high speed, but I still think that Final Destiny is better for such an effect. I wonder if it's just me.
スクラップトリトドン
2014/07/10 10:41
2014/07/10 10:41
(1) and (2) compared to other Droso...
It's nice to be able to Continuous Spell the 2 draw of (1), but the cost is 5 discards. Even with Fabled, 5 cards is tough, but...
(2) also always adds +1 to the ad, but it only eliminates 《Mystical Cards of Light》, which usually increases the draw...
However, both are effects that I wanted for a mediocre draw, so they are not cards that have no use value, but figurines that take time to get ads are in an environment where Cyclone is unlimited...
After all, it is big that it can not be activated in the first turn ...
It's nice to be able to Continuous Spell the 2 draw of (1), but the cost is 5 discards. Even with Fabled, 5 cards is tough, but...
(2) also always adds +1 to the ad, but it only eliminates 《Mystical Cards of Light》, which usually increases the draw...
However, both are effects that I wanted for a mediocre draw, so they are not cards that have no use value, but figurines that take time to get ads are in an environment where Cyclone is unlimited...
After all, it is big that it can not be activated in the first turn ...
wisteria
2014/05/20 8:17
2014/05/20 8:17
《Mystical Space Typhoon》《Artifact Ignition》and other Spell Trap destruction is unlimited in this era, this effect is too painful. In addition to being able to activate it unless you discard 5 cards from your hand, the effect cannot be activated if it is destroyed by a chain. It's reasonably strong if it can be maintained, but its strength doesn't match the effort it takes to maintain it.
プンプン丸
2014/05/19 14:38
2014/05/19 14:38
The same card as Final Destiny that can be activated by discarding 5 cards from your hand.
Unlike 《Final Destiny》, which ravages the field, this one can be used as an aid for drawing, but it's hard to discard five cards from your hand...
Since it's "discard your hand", you can use the effects of certain Fabled cards, or if you combine "Hysteric Sign" and "Ojama Magic", you can activate it with a certain amount of loss. It is a subtle place whether there is merit to use ...
Unlike 《Final Destiny》, which ravages the field, this one can be used as an aid for drawing, but it's hard to discard five cards from your hand...
Since it's "discard your hand", you can use the effects of certain Fabled cards, or if you combine "Hysteric Sign" and "Ojama Magic", you can activate it with a certain amount of loss. It is a subtle place whether there is merit to use ...
ヒコモン
2014/05/18 0:12
2014/05/18 0:12
If you attack first, you can't actually activate it, and if you attack second, you'll be in a situation where you can't even look at the day when you're chain cycled. You can finally get an add on the third draw after activating it, but if you don't do well, the duel may be over by then. A 3 draw would have been better.
ツバサ
2014/05/17 18:58
2014/05/17 18:58
A card that reduces the number of cards that can be drawn during the draw phase to 2.
The effect that can increase your hand cannot be weak. Weak... no way.
Since there is no draw in the draw phase of the first turn, support such as Thunder Dragon is essential to activate in the preceding turn.
Even if it can be activated, the disadvantage immediately after activation is too intense.
If you can maintain it, it's definitely strong, but... the problem is whether you can protect this card with almost no cards in your hand.
A Deck that can strengthen your hand from the first turn... Activation itself is easy if you have a gimmick like Library Exo, but you don't need this card in the first place.
Not limited to Library Exo, decks that can easily increase your hand are often tactics in themselves, and in most cases do not mesh with this card.
I hope that in the future there will be cards that can reduce this disadvantage.
The effect that can increase your hand cannot be weak. Weak... no way.
Since there is no draw in the draw phase of the first turn, support such as Thunder Dragon is essential to activate in the preceding turn.
Even if it can be activated, the disadvantage immediately after activation is too intense.
If you can maintain it, it's definitely strong, but... the problem is whether you can protect this card with almost no cards in your hand.
A Deck that can strengthen your hand from the first turn... Activation itself is easy if you have a gimmick like Library Exo, but you don't need this card in the first place.
Not limited to Library Exo, decks that can easily increase your hand are often tactics in themselves, and in most cases do not mesh with this card.
I hope that in the future there will be cards that can reduce this disadvantage.
天
2014/05/17 16:07
2014/05/17 16:07
If you discard all cards from your hand → It seems to be satisfying (CONAMI feeling)
If you throw away 5 cards → perfect score
Discarding 5 cards means 5 disadvantages. to restore it
2 turns later, including 2 draws after activation. Moreover, if it is removed in the meantime
In a miserable situation that can't even be seen.
If you throw away 5 cards → perfect score
Discarding 5 cards means 5 disadvantages. to restore it
2 turns later, including 2 draws after activation. Moreover, if it is removed in the meantime
In a miserable situation that can't even be seen.
とき
2014/05/16 16:43
2014/05/16 16:43
A strict condition that you should discard 5 cards since "Final Destiny".
It can't be activated even on the first turn, so it's tough unless you have a lot of cards in your hand.
Even though you can draw 2, it's a full disadvantage. To get it back, you'll have to wait for 3 turns to make sure no removals come, and you'll have to draw an extra draw.
I don't recommend using the card to determine whether or not it can be activated as the axis of rotation...
It can't be activated even on the first turn, so it's tough unless you have a lot of cards in your hand.
Even though you can draw 2, it's a full disadvantage. To get it back, you'll have to wait for 3 turns to make sure no removals come, and you'll have to draw an extra draw.
I don't recommend using the card to determine whether or not it can be activated as the axis of rotation...
Decks with "Guarded Treasure"
* is adopted as a key card.
● 2022-04-08 Freeze Combo Floowandereeze
● 2021-05-20 God's giant and the toad
● 2016-10-13 Triamid skinned rock deck
● 2021-08-13 Both light and darkness seem to be the strongest
● 2015-07-25 I just want to say white eyes with a bad ending
● 2017-02-25 Shin・TRUE Harpie
● 2020-09-06 Deep movement of the unchained area
● 2021-03-09 Ogdoadic Danger!
● 2014-07-13 Infernity (Deck Beginner)
● 2017-10-26 Treasure Card Overlord Blue-Eyed Dragunity
● 2019-03-21 Guardragon
● 2019-06-20 Libra Exo
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Collector's Pack - Duelists of Legend | CPL1-JP013 | 2014-05-17 | Normal |
Ranking and View Num
Rating Score Rank | 11,667 / 13,189 Cards |
---|---|
View Num | 27,004 |
Others
Japanese card name | 守護神の宝札 |
---|
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